Oh... Hello There






Game of Thrones: Conquest
Game of Thrones: Dragonfire
Lord of the Rings: Online
Infinite Crisis
toyPunk
Dungeons & Dragons: Online
My Name Is JimMy Name Is Jim
and this is my website. I’m a product design leader in Boston with nearly 20 years of experience designing digital products used by millions of people. Most recently I led UI on Game of Thrones: Dragonfire, now Warner Bros. Games’ top-earning mobile title, and before that led UX and UI art direction on Game of Thrones: Conquest, which has earned over $1 billion. I build and lead design teams, untangle complex systems, and create experiences people understand right away and want to keep using.
Selected ProjectsSelected Projects
Here are a few highlights from the work I am most proud of.
About MeAbout Me
Product design leader with nearly 20 years of experience shipping live service games played by millions worldwide. At WB Games Boston, led UX and UI art direction across titles including Game of Thrones: Conquest, a top-grossing mobile strategy game that generated over $1 billion in revenue, surpassed 20 million downloads, and spent 100+ cumulative weeks on the App Store Top 25. Proven ability to bridge creative vision and technical execution, build and mentor high-performing design teams, and deliver systems that drive long-term player engagement and revenue.
What I DoWhat I Do
- Interaction Design
- Wireframing
- Design Systems
- Illustration
- Iconography
- Information Architecture
- Cross-Team Colaboration
- Art Direction
- Front End Development
- Motion Design
- Agile/ Scrum
- Prototyping
- Interaction Design
- AI Prototyping
What I knowWhat I know
- Adobe Photoshop
- Adobe Illustrator
- Figma
- Unity Engine
- CSS
- HTML
- Javascript
- Aftereffects
- Sass
- Webflow
- Framer
- Unreal Engine
- Cursor AI
- Miro
- Jira
- GitHub
My Work on InstagramMy Work on Instagram
Check out my latest illustrations on the same web site that people from your high school post workout selfies.